Food/water consumption
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- L. Spooner Inc
- Engineer
- Posts: 84
- Joined: 22 Jul 2019 08:13
Food/water consumption
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Last edited by L. Spooner Inc on 22 Jan 2020 21:08, edited 1 time in total.
Re: Food/water consumption
Just create a NewGRF where your town buildings can stockpile. GameScripts can control how much of any item a city needs in a month to grow.
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Food/water consumption
In my opinion, that's a perfectly good solution called a distributor service. Basically, you manage the stockpile yourself by keeping it in a station.L. Spooner Inc wrote: ↑18 Jan 2020 23:18 something like drop it off outside the city and have a single truck trickle it in to "make it last" until the next shipment.
But if you don't like the fact that cargo requirements don't scale with the town size, there is a game script called "Neighbours are important". It increases the cargo requirements as the town grows, and after some point the town needs new types of cargo! The towns are also capable of stockpiling the deliveries for the next month.
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Re: Food/water consumption
Yeti extended industries changed the subtropical water mechanic to building materials, which is a good idea.
Towns need building materials to grow instead of water and if you want to stop them growing (in singleplayer), you simple deliver building materials to the port in exchange for food. It wouldn't make sense to stop food or water supply for towns if they get too large. Even A-train has building materials.
Another nice thing about subtropical is that it has two nice contrasting groundtextures.
Looks good in 32-bpp graphics. I like trucks and trains in zbase, unfortunately it's not possible to refit.
Towns need building materials to grow instead of water and if you want to stop them growing (in singleplayer), you simple deliver building materials to the port in exchange for food. It wouldn't make sense to stop food or water supply for towns if they get too large. Even A-train has building materials.
Another nice thing about subtropical is that it has two nice contrasting groundtextures.
Looks good in 32-bpp graphics. I like trucks and trains in zbase, unfortunately it's not possible to refit.
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- Engineer
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Re: Food/water consumption
I got food production up but the town/cities are not consuming it... The railway stations/bus stations are not accepting Food while the City still shows Food is required. What am I missing here?
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- Tycoon
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Re: Food/water consumption
Simple answer, there are no food accepting houses in town. Most newgrf house sets should be able to do this, try one - vanilla houses tend to have this problem in the tropics.
Re: Food/water consumption
problem with vanilla houses in tropic is that only the small houses accept food, while the bigger houses accept goods (no houses accept both). so the ring of small houses moves outwards from the city center, and stations in the center stop accepting food at some point.
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