question

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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rsdworker
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question

Post by rsdworker »

forgieve me - i had tried to delete existing AI in game because AI went rogue on too much vechieles
so how i nuke the AI - i tried stop AI X but didn't work - there is other way to nuke it?
Cyber_Piglin
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Re: question

Post by Cyber_Piglin »

Search in setting Competitors
"How to ..."
LaChupacabra
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Re: question

Post by LaChupacabra »

Cyber_Piglin wrote: 13 May 2024 18:02 Search in setting Competitors
Not completely, but it might help a little. At least the AI won't buy any more new vehicles if you turn off their availability. But this will apply to all AIs.

You can stop the AI by typing any letter in the debug window
AI - stop.png
AI - stop.png (31.39 KiB) Viewed 70 times
You can also remove any AI via console command.
To do this, press ~ while playing and then type stop_ai 2 (or 3, 4, 5... depending on which AI you want to remove).
AI - removed.png
AI - removed.png (7.08 KiB) Viewed 70 times
By the way, it would be nice to have such buttons in the AI settings window :)
AI - Stop, Reload, Remove.png
AI - Stop, Reload, Remove.png (20.65 KiB) Viewed 70 times
rsdworker wrote: 07 May 2024 20:55 question
It would be nice if you changed the title of this... question. It could be useful for other players too. ;)
I am sorry for may English. I know is bed.
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