Orders patch - percentile and FIFO loading, cargo display...
Moderator: OpenTTD Developers
Well - Fox appears to busy again (integrated not yet updated to r32xx) and this patch also hasn't been updated for a while...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
is possible to put the order's buttons in 2 lines? some translations string wouldn't fit in these small buttons, like "ordering" in the first line and "modifications" on the line above, for example:
Code: Select all
GO TO | DELETE | SKIP | NON-STOP
LOAD xx% v\^ | UNLOAD | PRIORITY
-
- Engineer
- Posts: 84
- Joined: 22 May 2005 09:45
- Location: United Kingdom
Of course! Nice idea - full load "group", which includes percentile loads and then unload group (under now unload) with percentile options...Expresso wrote:...or combining some of those buttons in a drop down list?
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Dunno who. Why not learn C/C++ and do it yourself?mega rail wrote:So WHO is doing it? Is sacro picking it up again?
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
i picked it up
i still need more time to test it if all (Loading Percentiles + Exact loading + Prioritity loading) works correct together.
i still need more time to test it if all (Loading Percentiles + Exact loading + Prioritity loading) works correct together.
i don't know if it's needed, i can implement it if wantednzhook wrote: Load now shows on status bar (Patch)
The amount of cargo is now shown on the 'Loading/Unloading', ';Heading for xxx' status bar. So in the corner you can quickly see how loaded a train is.
removed to keep updating to current svn version clean, will be remerged and completed i thinknzhook wrote: Started, but not in GUIs:
* Min and Max waiting times (Just needs GUI and testing)
nothing about that found in code maybe the commented out things, will be remerged / reimplemented later i thinknzhook wrote: * Ablity to choose if the full load is based on cargo or train (per queue item, not globally) (Just needs GUI and testing)
updated to the suggestion of Wolf01, maybe needs reorder of buttons:nzhook wrote: * Expand size of orders window based on patch setting (this will be hard)
-- this is currently set at 10 instead of 6... needs a way to be more dynamic.
Code: Select all
GO TO | DELETE | SKIP | NON-STOP
LOAD xx% v\^ | UNLOAD | PRIORITY
never thought about, maybe maybe not, we'll seenzhook wrote: Still Todo/Thoughts:
* Move the FIFO ablity to the station gui
* Add default order options for station (eg. clicking goto on a station will use the default options for that station)
if the current things work as expected this will be done next.nzhook wrote: * Prioritity trains given more chances of being allowed to continue first at a signal
nzhook wrote: * Remove any of the patch options this will add gui items for
don't stop if no room, what do else? Drive into depot? continue driving around? can anyone explain that idea to me?nzhook wrote: * Possibly also a dont stop if no room option. (Im going to need a new window I think)
Will also be added, but needs new options window for stations, global option setting in patch window is a bad ideanzhook wrote: * Leave if another X trains are at the station.
Due to adding an patch option to the patch window it makes it impossible to load other gamesaves. The whole saving thing needs to be corrected in the next days.nzhook wrote: NOTE: Currently to avoid a save game bump becuase of the order options the above settings are not saved (sorry). Some of the options will automatically start working (eg. once a train arrives at a station it will start to FIFO. -- If a train was already at the station when loading it will be treated as a lod any situation until it arrives at another station)
yeah me 2 when i release the updated patchnzhook wrote: Please feel free to apply this patch and let me know of any bugs you find (or even suggestions for the above list)
- BoominGranny
- Engineer
- Posts: 85
- Joined: 18 Apr 2006 02:16
- Location: Wellington, New Zealand
- Contact:
nice work (again) gigajum i can't wait!!
ps. i've figured out how to compile now and made my first code change (changed a 4 to a 20 in the settings_gui.c file to make max interest setting up to 20 - not much but its a start!) so i am looking forward to finishing work tonight and testing out your advanced town handling patch!
ps. i've figured out how to compile now and made my first code change (changed a 4 to a 20 in the settings_gui.c file to make max interest setting up to 20 - not much but its a start!) so i am looking forward to finishing work tonight and testing out your advanced town handling patch!
Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)gigajum wrote:I made a screenshot of the current order window.
I wanted to know if some buttons need another position or something like that. The window itself has some button disable errors as i recognized now.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Is something like "unload to 20% and then refill to 50%" supposed to be possible?
If not, that's fine, but if so, I don't see how to do it.
If not, that's fine, but if so, I don't see how to do it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
No that is one of that errors i found while creating that screenshot, as i said . that happend when i loaded a train with 20% and then clicked on the unload button. Unload is always as ever 100%. There is also no change at the unload code so it can't work to unload to 20% or unload 20%DaleStan wrote:Is something like "unload to 20% and then refill to 50%" supposed to be possible?
If not, that's fine, but if so, I don't see how to do it.
When you tell me what you would group together in a drop down box then i can do so but i have currently no idea what you wanted to say with your post, execpt from that it looks bad. But that it is not perfect yet i said myself. So make a clear suggestion how to rearrange themDarkvater wrote: Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
I picked up the patch from your patch farm, but errored out on pressing the priority button! Otherwise, very, very nice patch!
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
i recognized that too, but as i said there are problems with the buttons.PouncingAnt wrote:I picked up the patch from your patch farm, but errored out on pressing the priority button! Otherwise, very, very nice patch!
it only appears if you press the priority button as first. of you press it second or later it won't apear. I'll take a look at that tomorrow.
I fixed the problem with the handling of all three combinations this morning and added the patch file to get a exe compiled. So you can test that current version. i hope there are no other major bugs.
Don't worry if I had a clear idea how the GUI should look like I would've told you or even have made a mockup of it. Right now I am not out. I am a programmer not a designer, and desiging UI's in general is reallygigajum wrote:When you tell me what you would group together in a drop down box then i can do so but i have currently no idea what you wanted to say with your post, execpt from that it looks bad. But that it is not perfect yet i said myself. So make a clear suggestion how to rearrange themDarkvater wrote: Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)
hard.
Perhaps something like:
[Skip][Delete][Goto][Misc][Load][<>]
Where Misc (or a better name) would include a dropdown box of Priority/Non-Stop/Service (depot).
Load would contain a dropdown box of Load/Unload/Transfer with a another dropbox next to it with 0-100% in 10% increments? Then you can tell your train to load 10%, unload 30% and transfer 40% if wanted? Of course this scroller can be disabled if unload/transfer is selected if there is no code for that yet. Donnu how usable it is, but most used functions are available with one click and it still would look not too bad.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
I agree that it should probably be kept to one line of buttons
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Who is online
Users browsing this forum: No registered users and 5 guests