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Re: Fredinho's screenshots
Posted: 03 May 2021 08:04
by Fraenklie
looks absolutely amazing. I can hear them sing: "sooooolidarity foreeeever!"
Re: Fredinho's screenshots
Posted: 06 May 2021 09:05
by Fredinho
Thanks!
Cuzco expanding:
Re: Fredinho's screenshots
Posted: 06 May 2021 13:16
by Fredinho
To the gravel quarry!
Re: Fredinho's screenshots
Posted: 08 May 2021 10:16
by Fredinho
A little work in progress, but been practicing my signalling and station networks.
Re: Fredinho's screenshots
Posted: 14 May 2021 21:18
by Fredinho
They may hate me, but the town of Caracas is coming along nicely.
Re: Fredinho's screenshots
Posted: 21 May 2021 17:17
by Fredinho
Adventure is out there!
Re: Fredinho's screenshots
Posted: 22 May 2021 18:16
by apdc
@Fredinho: I have been wondering for a while… how do you manage to have towns' roads paved with the cobblestone roads? It looks like they are from the Docklands NewGRF, but as far as I know those don't replace the default road, do you destroy the roads created by the towns and then lay your own on top, or do you have some way to make towns use the cobblestone road?
Re: Fredinho's screenshots
Posted: 23 May 2021 14:18
by Fredinho
It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
Re: Fredinho's screenshots
Posted: 23 May 2021 20:05
by Fredinho
Isla del Arismendi
Re: Fredinho's screenshots
Posted: 23 May 2021 23:11
by dol422
I have to say, I've been watching this thread closely and like how much effort has been put into making these look good.
Re: Fredinho's screenshots
Posted: 24 May 2021 09:26
by Chrill
I really like your building style. Even though you use temperate, you clearly show these places are in hot humid regions. Nice use of graphics.
Re: Fredinho's screenshots
Posted: 24 May 2021 09:49
by apdc
Fredinho wrote: ↑23 May 2021 14:18
It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
Wow, that's a lot of work then, which makes me appreciate even more how much love is being poured on your game
Re: Fredinho's screenshots
Posted: 27 Jun 2021 12:04
by Ameecher
These are very nice.
Re: Fredinho's screenshots
Posted: 28 Jun 2021 20:44
by Fredinho
Thanks, all
Chrill wrote: ↑24 May 2021 09:26
I really like your building style. Even though you use temperate, you clearly show these places are in hot humid regions. Nice use of graphics.
Thanks! It's not temperate though, it's subtropic.
apdc wrote: ↑24 May 2021 09:49
Fredinho wrote: ↑23 May 2021 14:18
It's the cobblestone road from U&RaTT, but there's no way to set it as the default road. I'm making the scenario from scratch, so I've replaced all the roads manually.
Wow, that's a lot of work then, which makes me appreciate even more how much love is being poured on your game
Thanks, but the convert road-function makes it quite quick & easy, actually!
Re: Fredinho's screenshots
Posted: 29 Jun 2021 12:32
by Fredinho
Remade an older entry for the screenshot competition. Welcome back to the land of Deliverance!
Re: Fredinho's screenshots
Posted: 09 Jul 2021 07:22
by Fraenklie
I just fell in love with your last screenshot <3 I wonder if it would be possible to spawn things like reed, a swamp or a small beach procedurally?
Re: Fredinho's screenshots
Posted: 20 Jul 2021 15:14
by gravelpit
I really like how you connect different trees, it looks really natural.
If you have a patent for it, I would like to find out
Re: Fredinho's screenshots
Posted: 05 Feb 2022 18:09
by Fredinho
No patent, just feeling
Started a new game with the new Hale Tropic Houses, so here's a couple of screenshots from that.
Re: Fredinho's screenshots
Posted: 07 Feb 2022 18:22
by Fredinho
Beach Town!
Re: Fredinho's screenshots
Posted: 08 Feb 2022 11:41
by dol422
Looks like a nice place to go on holiday.