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Re: [patch] Realistic Train Shunting

Posted: 23 Nov 2021 13:23
by ChillCore

Code: Select all

Crash reason:
Exception: E1212012
Location: 75D0B502
Message: Assertion failed at line 134 of c:/github/OpenTTD-YPS/src/newgrf.cpp: feature < GSF_END
Pretty sure this is the issue as two peeps reported almost the same crashlog 8 months apart with no updates inbetween ...
What hapens if you do not use those NewGRF?



also ... ROFLOL Eddi, almost dropped my crystall ball .. again xD

Re: [patch] Realistic Train Shunting

Posted: 23 Nov 2021 13:33
by Eddi
dunno what you mean. i gave him a "probably", he replied with a "maybe", and i replied with another "maybe" that is about equally likely

Re: [patch] Realistic Train Shunting

Posted: 23 Nov 2021 14:08
by jfs
patrik.kolibal wrote: 23 Nov 2021 06:14 Hi, maybe it's because I'm playing it on a laptop that's not very powerful. :?
For a less sarcastic answer, no it's not because your machine is slow. Unless you're playing on a 20 years old Windows XP computer with 256 MB RAM and a way too small harddrive (causing it to run out of memory), then being slow and underspecced will not make the game unstable or crash. It will make the game run slow and hitch, but not error.

Re: [patch] Realistic Train Shunting

Posted: 24 Nov 2021 20:29
by patrik.kolibal
jfs wrote: 23 Nov 2021 14:08
patrik.kolibal wrote: 23 Nov 2021 06:14 Hi, maybe it's because I'm playing it on a laptop that's not very powerful. :?
For a less sarcastic answer, no it's not because your machine is slow. Unless you're playing on a 20 years old Windows XP computer with 256 MB RAM and a way too small harddrive (causing it to run out of memory), then being slow and underspecced will not make the game unstable or crash. It will make the game run slow and hitch, but not error.
Ok

Re: [patch] Realistic Train Shunting

Posted: 07 Aug 2022 06:23
by ColonelThunderbird
Morning all!

I hope this thread isn't considered too old to reawaken.

I've recently discovered Joker's multi-aspect signals GRF and immediately thought of this patch.

Unfortunately, it would seem that the shunting signals specifically won't show up because the patch needs to support them. Joker themselves suggests JGR v0.48.0 or later.

Is there any way I can manually add the desired functionality, or does it require Karn to make the adjustments to their own patch? If the latter, I'd assume this isn't happening given we haven't seen Karn since January 2021... (I get it by the way, real life is more important!)

Thanks in advance.

Re: [patch] Realistic Train Shunting

Posted: 07 Aug 2022 10:07
by wallyweb
ColonelThunderbird wrote: 07 Aug 2022 06:23 Is there any way I can manually add the desired functionality ...
If Karn were available to do this, he would have to rebase his code every time JGR upgraded jgrpp.
The best (only?) solution would be for JGR to merge this feature into jgrpp.

Re: [patch] Realistic Train Shunting

Posted: 02 Nov 2022 16:36
by praha7
hey. so after not playing for a certain amount of time my "hotbar/tools" disapeard. It shows that the sprites value is zero or that it does not exits. Can anyone help with that. Re-instaling also didnt help

Re: [patch] Realistic Train Shunting

Posted: 26 Nov 2022 08:46
by HST125
Would this work with mobile?

Re: [patch] Realistic Train Shunting

Posted: 27 Feb 2023 15:50
by Wreckit
I'm sure Karn will eventually return to this project.

As someone who uses cargodist, the universal orders is highly awaited. But quick thought on how to possibly implement this. I have only just downloaded this too so will get my head round it more.

But would having auto groups creation help with tbe orders. So for eg carriages get placed in platform. ( default is load any cargo)
Or option load (train group) so that you could load waggons for Pacific destinations?
When recouping you could then loco couple to by waggons awaiting a certain group loco. Allowing for a more complicated yard or terminus style?

Re: [patch] Realistic Train Shunting

Posted: 12 Mar 2023 21:20
by Walter Novotny
Wreckit wrote: 27 Feb 2023 15:50 I'm sure Karn will eventually return to this project.

As someone who uses cargodist, the universal orders is highly awaited. But quick thought on how to possibly implement this. I have only just downloaded this too so will get my head round it more.

But would having auto groups creation help with tbe orders. So for eg carriages get placed in platform. ( default is load any cargo)
Or option load (train group) so that you could load waggons for Pacific destinations?
When recouping you could then loco couple to by waggons awaiting a certain group loco. Allowing for a more complicated yard or terminus style?
Unfortunately, Karn has not entered the forum since January 8, 2021. If we want to wait for such a patch to be completed, someone has to make a new one with similar capabilities or take over this one (if copyright allows it). I don't see any other solution.

Re: [patch] Realistic Train Shunting

Posted: 13 Mar 2023 02:53
by kamnet
Or, just send an email to Karn and ask. :)

Re: [patch] Realistic Train Shunting

Posted: 13 Mar 2023 11:32
by Quast65
kamnet wrote: 13 Mar 2023 02:53 Or, just send an email to Karn and ask. :)
I am not really certain, but I believe that such contactinformation is only shown after you have posted a certain amount of messages.
As Walter has only posted twice, it may be possible that he has not gotten that option yet...

Re: [patch] Realistic Train Shunting

Posted: 10 May 2023 18:47
by Walter Novotny
kamnet wrote: 13 Mar 2023 02:53 Or, just send an email to Karn and ask. :)
To this day I have not received a reply to the e-mail. Is Karn more absent?

Re: [patch] Realistic Train Shunting

Posted: 11 May 2023 08:16
by Auge
Hello
Walter Novotny wrote: 12 Mar 2023 21:20 Unfortunately, Karn has not entered the forum since January 8, 2021. If we want to wait for such a patch to be completed, someone has to make a new one with similar capabilities or take over this one (if copyright allows it). I don't see any other solution.
The code is available on Github (link in the first posting of this thread) and because it is a patch for a GPL2-licensed project, it is also available under this specific license.

Tschö, Auge

Re: [patch] Realistic Train Shunting

Posted: 30 May 2023 18:45
by Walter Novotny
I wish someone would finish this project. Implementing rail maneuvers will give us amazing opportunities to create even more realistic timetables.

Re: [patch] Realistic Train Shunting

Posted: 14 Jun 2023 12:41
by Revenge_of_KioTheDev
Walter Novotny wrote: 30 May 2023 18:45 I wish someone would finish this project. Implementing rail maneuvers will give us amazing opportunities to create even more realistic timetables.
yes would also like see this in ttd