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Re: AuzObjects

Posted: 28 Apr 2024 04:50
by GarryG
AuzSportObjectsV23

Subject: Greyhound Racing.

Made some Greyhound Tracks for those who like the pan lickers.
Also fixed the curved pieces that have bikes on them. I had some riding in the apron, when they should have been above the black line.

Re: AuzObjects

Posted: 28 Apr 2024 07:29
by GarryG
Whats next on the drawing board

Subject: AuzRoadObjects.
I hope to work on the Road Objects during this week.

Getting ideas together and with luck start on them about Tuesday or soon after.
These images might give an idea what I be working on.
Hope to design this in such a way so can hide a T-Junction under these so cars will use the curves. Also hope can make it look like a single lane road. Which means I have to do 2 designs. 1 for those who drive in the left lane and those who drive in the right lane.

Re: AuzObjects

Posted: 28 Apr 2024 07:48
by RoyalExamination9410
GarryG wrote: 28 Apr 2024 07:29
Whats next on the drawing board

Subject: AuzRoadObjects.
I hope to work on the Road Objects during this week.

Getting ideas together and with luck start on them about Tuesday or soon after.
These images might give an idea what I be working on.
Hope to design this in such a way so can hide a T-Junction under these so cars will use the curves. Also hope can make it look like a single lane road. Which means I have to do 2 designs. 1 for those who drive in the left lane and those who drive in the right lane.
Very nice! How would it work?

Re: AuzObjects

Posted: 28 Apr 2024 07:52
by GarryG
AuzVansAndMiniBusSetV7

As suggested by JohnFranklin523

I changed the coding for cargos as suggested by by JohnFranklin523.
It now gives the vans a larger choice of cargos to carry.
Cause when we think of it .. the did carry Liquids in drums, cement in bags, vehicle parts, and many other things in small quantities.

So here the updated game file and the source.

Re: AuzObjects

Posted: 28 Apr 2024 08:00
by GarryG
RoyalExamination9410 wrote: 28 Apr 2024 07:48 Very nice! How would it work?
Unfortunately a vehicle can not verge into off lanes, so my idea is to hiding a T-Junction under the fake road.

The vehicle would turn like it normal does at a junction and then hope it will follow the fake road around and back onto the other road. (I hope)

Be a lot of experimenting, but I think it can be done.

Re: AuzObjects

Posted: 28 Apr 2024 11:33
by Quast65
GarryG wrote: 27 Apr 2024 23:47
AuzSportObjects

Subject: Looking for ideas.
What about an Olympic size swimmingpool:
Example1027.png
Example1027.png (751.09 KiB) Viewed 1747 times
Using these kind of colors:
Example1026.png
Example1026.png (8.32 KiB) Viewed 1747 times
Maybe together with a high-dive pool (using some darker blues than above, to show more depth of water):
Example1028.png
Example1028.png (964.9 KiB) Viewed 1747 times

Re: AuzObjects

Posted: 28 Apr 2024 15:04
by alan98
Hi Garry,
As you plan to work on roads,
GarryG wrote: 28 Apr 2024 07:29
Whats next on the drawing board

Subject: AuzRoadObjects.
I hope to work on the Road Objects during this week.
you asked me to remember you about further improve speed cameras/weight in motion systems on top of road/highway (i.e. one tile and overlapping):
GarryG wrote: 26 Mar 2024 22:08
alan98 wrote: 26 Mar 2024 12:45 Thanks a lot Garry!!! It's what I was looking for!
I think it could have been wider to allow a walk way along the top so maintenance crews can maintain the cameras a lot like in that image you uploaded before and also what I seen on internet and in real here. But they will need to wait for now.

I like the idea "Mrsunman" mentioned too so hope work on those too .. so you and Mrsunman can give me a reminder if need end of April. :D

Cheers all
As it's end of April and you're planning to work on same set, just want to check if that's possible to do too? :)

Cheers,
Alan

Re: AuzObjects

Posted: 28 Apr 2024 17:53
by Lurkmore
GarryG wrote: 27 Apr 2024 22:57
Lurkmore wrote: 27 Apr 2024 19:33 My condolences. I hope it's not insensitive to ask what happened to wally?
Last I heard from here was back in January 2023 when he and I was working on a project together and he asked to delay as wasn't feeling well. Never heard from him since.
I hope we wrong, but it is presumed god has called him home.
I see. Thank you, I wasn't aware of this as my username isn't just for show. I wish him the best, wherever he is.

Re: AuzObjects

Posted: 28 Apr 2024 22:00
by GarryG
Quast65 wrote: 28 Apr 2024 11:33 What about an Olympic size swimmingpool:
I should be able to do that by painting the pool a blue colour and transparent water on top.
What I can find they have 10 lanes. Fun part be trying to make the diving boards.
Maybe 2 pools .. a swimming pool and s separate diving pool?
alan98 wrote: 28 Apr 2024 15:04 As it's end of April and you're planning to work on same set, just want to check if that's possible to do too?
Should be able to do those.
RoyalExamination9410 wrote: 28 Apr 2024 07:48 Very nice! How would it work?
With the road sets I already did can do junctions like these.
First you make it like this
Junction 1.png
Junction 1.png (18.83 KiB) Viewed 1609 times
add then add these object pieces.
Junction 2.png
Junction 2.png (28.21 KiB) Viewed 1609 times
Unfortunately vehicles will follow the proper road so the objects are just for looks.
But what I want to try do make these look like just 1 lane.

Re: AuzObjects

Posted: 28 Apr 2024 22:18
by Quast65
GarryG wrote: 28 Apr 2024 22:00 Maybe 2 pools .. a swimming pool and s separate diving pool?
That is actually the normal set-up
See here, in Rio de Janeiro
Example1030.png
Example1030.png (1.09 MiB) Viewed 1597 times
Diving pool shouldnt be green though, it was an "issue" they had at the time, so dont copy that ;-)

Re: AuzObjects

Posted: 28 Apr 2024 23:03
by GarryG
Quast65 wrote: 28 Apr 2024 22:18 That is actually the normal set-up
How something like this look?
Hope later in the day to add the starting block and see what I can do about diving boards.
Olympic swimming pool.png
Olympic swimming pool.png (6.12 KiB) Viewed 1581 times
The 2 pools can be separated in the image. The swimming pool be a 2x3 and the diving pool 2x2.

EDIT
Had a try at the diving boards and platforms.
Diving Pool.png
Diving Pool.png (5.52 KiB) Viewed 1554 times
EDIT SOME MORE:
I think I can safely say the Olympic Swimming Pools are finished. But before I upload the game files I wait a day or 2 see if anything else can be added. Room for 6 more sport objects.
Olympic swimming pool 2.png
Olympic swimming pool 2.png (41.8 KiB) Viewed 1504 times
Swimming Pool 2 choices. In image it has women getting ready to race. Mens swimming pool faces the other direction.
The Diving Pool have 4 choices with and without people.

Re: AuzObjects

Posted: 29 Apr 2024 08:34
by Quast65
GarryG wrote: 28 Apr 2024 23:03 How something like this look?
AWESOME!! :shock: :bow:

Re: AuzObjects

Posted: 29 Apr 2024 10:38
by GarryG
Quast65 wrote: 29 Apr 2024 08:34AWESOME!!
Glad you like. I looking at idea of a under cover version with the roof directly over the pool being glass.

Shall experiment with that idea in a day or two.

EDIT:
Just had a fiddle with the idea of a under cover swimming pool and it could look something like this.

Be in 2 parts. The pool are be a 4x4 size and the diving pool be a 3x4 (image shows a 2x4 but will make room behind the diving platforms for spectators.
The see through roof will put some transparent glass there.
The yellows parts will put spectators in that area.
Olympic swimming pool 3.png
Olympic swimming pool 3.png (10.49 KiB) Viewed 1408 times
Work on it and the cameras across the roads tomorrow if all goes well.

Re: AuzObjects

Posted: 30 Apr 2024 03:41
by GarryG
AuzSportObjectsV24

Subject: Swimming Pools.
Much thanks to Quast65 :twisted: and his idea of a Olympic Swimming Pool here what I manage to make.
The indoor pool and diving pool designed so can join them together or separate. The idea of glass roof is so the people in the pool will not get wet. :D :roll:
Swimming Pools.png
Swimming Pools.png (80 KiB) Viewed 1240 times
Was going to also work on "alan98" idea of the camera over roads today too but the indoor swimming pool took far longer then I anticipated. So hope tomorrow do the camera idea.

Re: AuzObjects

Posted: 30 Apr 2024 09:48
by GarryG
Can you guess what I forgot to add to those swimming pools and diving pool. It noticeable with the middle pools in image?

Re: AuzObjects

Posted: 30 Apr 2024 11:35
by Quast65
A railing/steps to get out?

Re: AuzObjects

Posted: 30 Apr 2024 17:10
by RoyalExamination9410
Quast65 wrote: 30 Apr 2024 11:35A railing/steps to get out
Seconded

Re: AuzObjects

Posted: 30 Apr 2024 22:01
by Lurkmore
RoyalExamination9410 wrote: 30 Apr 2024 17:10
Quast65 wrote: 30 Apr 2024 11:35A railing/steps to get out
Seconded
Thirded. Thank you for all your work, Garry, you make good GRFs.

Re: AuzObjects

Posted: 30 Apr 2024 22:35
by GarryG
Yep, you all got it right.

Be a new version updated later today.

Here image of a town local pool I working on. Just need to put some swimmers in it. And a image how the other pool should have looked with the hand rails.

Re: AuzObjects

Posted: 01 May 2024 00:52
by Lurkmore
GarryG wrote: 27 Apr 2024 23:47
AuzSportObjects

Subject: Looking for ideas.

The Sport Object set only has 8 IDs remaining so looking for ideas to fill them.

It does not mean I can add 10 different sports. Depends how complicated the sports suggest is to how many IDs it will take.
A go-kart track?