Trams! (Work In Progress)
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- Wile E. Coyote
- Tycoon
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Here have same depots (espetially trams and trolleybuses).
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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- Raichase
- Moderizzle
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In Sydney, tram depots were converted into Bus Depots when the buses took over.George wrote:I do not know how it works in other countries, but here buses, trams and trolleybuses have different depots.PikkaBird wrote:AFAIA, most tram depots were also used for busses?
I don't mind either way. As long as all the cool things about trams work, I don't care what kind of depot I need to build the things .
Keep up the good work Stevenh.
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- Raichase
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Those tunnels look sweet .
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WOW
Those trams are the feature i have been always waiting for. Stevenh, you're doing an awesome job!
Those trams are the feature i have been always waiting for. Stevenh, you're doing an awesome job!
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- jonty-comp
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Cool! I can't wait for a tram set to become available!
Just one question about those tunnels, though:
I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering.
Just one question about those tunnels, though:
I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering.
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AFAICG, you build a tram tunnel on a road tunnel i guess...
Not sure
James
Not sure
James
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That isn't implemented yet.jonty-comp wrote:Cool! I can't wait for a tram set to become available!
Just one question about those tunnels, though:
I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering.
No tramtracks visible on them but the trams just use the normal road bridge/tunnel for now.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
it's indeed implemented in stevenh's version and that's what jonti-comp refered to.Rob wrote:That isn't implemented yet.jonty-comp wrote:Cool! I can't wait for a tram set to become available!
Just one question about those tunnels, though:
I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering.
No tramtracks visible on them but the trams just use the normal road bridge/tunnel for now.
Oops.
Can't believe I missed that one.
/me starts to download ....
Can't believe I missed that one.
/me starts to download ....
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
- Wile E. Coyote
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Where to download latest GRF updates? (I suppose latest Patch is alpha 69 pre1 or else?) I think I'll make in few days some trams to play, just looking for some data.
HINT: Steven, maybe to put download links for latest versions in your sig?
HINT: Steven, maybe to put download links for latest versions in your sig?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Did you increase <num-props>?RK wrote:what I've to do for tram coding? I created a standard bus and added the tram flag (1C 01) to the action 0, but the vehicle is still running as bus.
If that's not it, post the GRF and NFO.
Wile E Coyote: http://www.tt-forums.net/viewtopic.php?p=384892#384892
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- stevenh
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Guys guys guys!!!
These are just images of my current build! You'll see it all soon enough...
I'm just getting the code checked by "the man himself".
You'll all see it soon enough....
Now, building them:
Both the Tramway and Road tunnel buttons build road tunnels (to be fixed later)
The tunnel depends on what is directly connected to it.. if it only sees tram tracks, it'll build tram in the tunnel, if it sees both, it'll draw both.
defaults to road.
These are just images of my current build! You'll see it all soon enough...
I'm just getting the code checked by "the man himself".
You'll all see it soon enough....
Now, building them:
Both the Tramway and Road tunnel buttons build road tunnels (to be fixed later)
The tunnel depends on what is directly connected to it.. if it only sees tram tracks, it'll build tram in the tunnel, if it sees both, it'll draw both.
defaults to road.
DaleStan wrote:Did you increase <num-props>?RK wrote:what I've to do for tram coding? I created a standard bus and added the tram flag (1C 01) to the action 0, but the vehicle is still running as bus.
If that's not it, post the GRF and NFO.
Wile E Coyote: http://www.tt-forums.net/viewtopic.php?p=384892#384892
oops, that's the point.
I will assemble a little set now to promote the testing.
- stevenh
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BUGGER!.
I missed alpha 69 by minutes....
No tunnels in this release... but I hope to have bridges working as well in the next one... If I can convince patchman to allow me to put it into the 'beta'.
Stay tuned.
EDIT:
Guys, grab an alpha-release of a tramset from:
http://www.tt-forums.net/viewtopic.php?p=386341#386341
I missed alpha 69 by minutes....
No tunnels in this release... but I hope to have bridges working as well in the next one... If I can convince patchman to allow me to put it into the 'beta'.
Stay tuned.
EDIT:
Guys, grab an alpha-release of a tramset from:
http://www.tt-forums.net/viewtopic.php?p=386341#386341
When a town expands past a light rail it doesnt put road on them but rather just continues its usual expanding. Also here is a pic of another bug i found it may be raichases' trams or the actual feature but the fences change colour when ever a certain tram passes them. Also rai included in the pic for the above bug you can see that the tram hradin towards dundee is missaligned by a few pixles.
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if i hit the company color button i get ctds
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Same here...
James
James
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