Maybe if it was sub-arctic (in real life , Tri-State area refers to a point where three states are touching borders , and Sub-Arctic is based off of North America)Supercheese wrote:But where's the rest of the Tri-State Area?
Random Screenshots
- Awesometrains
- Traffic Manager
- Posts: 129
- Joined: 22 Nov 2015 17:07
Re: Random Screenshots
Qa'pla!
Re: Random Screenshots
Might not be the world record, but nonetheless, what I think is 264 steam engines finally placed in their retirement home in the year 2027
Formerly Trainskier1406
Re: Random Screenshots
A few shots from a cool multiplayer coop game, with a japanese theme and shared infra (one company own most of infra and has no vehicles, then each company is specialised in their branch : rail, bus, ferry, freight, etc...)
The two first shot are showing the main urban area served on the map (but the urban area is so large the 2 shots only show a part of it.
The last shot is showing a coastal city with some relatively heavy infrastructure for trains and ships.
It s hosted by "tin", using JGR's patchpack and plenty of newgrf.
The two first shot are showing the main urban area served on the map (but the urban area is so large the 2 shots only show a part of it.
The last shot is showing a coastal city with some relatively heavy infrastructure for trains and ships.
It s hosted by "tin", using JGR's patchpack and plenty of newgrf.
- Attachments
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- Japanese National Railways, 28 Aoû 2025.png
- (9.48 MiB) Not downloaded yet
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- Japanese National Infra Holding, 5 Sep 2025.png
- (2.41 MiB) Not downloaded yet
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- Japanese National Infra Holding, 8 Sep 2025.png
- (1.63 MiB) Not downloaded yet
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Random Screenshots
Poor people, their buses drive on the left, but have the doors on the right side
Otherwise nice screenshots, I'm always amazed how much local trains, trams and buses you got in a such large city, something real-ish (apart from in OTTD no one goes anywhere by car)
Otherwise nice screenshots, I'm always amazed how much local trains, trams and buses you got in a such large city, something real-ish (apart from in OTTD no one goes anywhere by car)
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- Chief Executive
- Posts: 748
- Joined: 25 Jul 2014 19:35
- Location: Giebichenstein, Germany
Re: Random Screenshots
Inspired by the Burmese road switching ordeal. I'm going to take the time to sneak in two more from the same game; of my favorite station's evolution....Mihara Station (三原駅)!colossal404 wrote:Poor people, their buses drive on the left, but have the doors on the right side
Mihara Station (三原駅) has had various additions in the 21st century, starting with the re-alignment of the inbound local purple line (紫知多線) to make way for the tunnels for the blue line (水色北線). Maniwako Station (真庭子駅) was later built for standard gauge, affectionately named with "ko" for child, for it is newer and far smaller than the nearby (far more central) Maniwa Station (真庭駅). The latest changes involve the construction of four shinkansen platforms; two for terminating MAX and Kodama so they don't clog up the Shinkansen platforms Izu-Ichinoseki Station (泉一関駅) further down the line (see Roma's post) - plus two through platforms either side of the mainline for Hikari services to the main station and the odd 'Iwaki Mini-shinkansen' through service. Nozomi services take the through lines; passing at 241km/h make for a fantastic sight. There's also a few other things around that have changed, but anyway...
Regards,
Tinny/Tintinfan.
Tinny/Tintinfan.
Re: Random Screenshots
Extremely nice! I would love to see more of your game!
Re: Random Screenshots
here are a 3 more of the japan game, note also that the server is open to visitors if you wnt to have a better look (no password, the only prerequisite are some newgrf and JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players)
- Attachments
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- Japanese National Infra Holding, 13 Oct 2064.png
- A big country side station, used as terminus until the line gets prolongated.
- (604.81 KiB) Not downloaded yet
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- Japanese National Infra Holding, 22 Sep 2064.png
- some more cool and busy places
- (9.04 MiB) Not downloaded yet
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- Japanese National Infra Holding, 18 Sep 2064.png
- just more
- (2.43 MiB) Not downloaded yet
Re: Random Screenshots
Should look into that if I got some time!romazoon wrote:(no password, the only prerequisite are some newgrf and JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players)
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My screen shot thread ---> Have a look
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My screen shot thread ---> Have a look
Re: Random Screenshots
Not sure what grfs you guys are using, but it seems looks you have several unknown grfs in the list.
(for those who are playing on the tin01 server.)
(for those who are playing on the tin01 server.)
Something goes here, hell if I know.
Re: Random Screenshots
Comm Cody wrote:Not sure what grfs you guys are using, but it seems looks you have several unknown grfs in the list.
indeed, all are not on bananas, some hunting in http://bundles.openttdcoop.org/ might be necessary ( i supose it concern WAS planes version from 1st of february )
Also a visit to simuscape is in order to get the infra "green" and "street" collection
and a visit to michael blunck to get the latest newstation and marico : http://www.ttdpatch.de/download.html
Hope it helps
well this is until , before posting, i ve made a last check.... I m just now realizing that Tin has included in this game a modified newgrf wich can t be distributed. Sorry for the false joy everyone, we were really looking forward to open the server to just anyone willing to join us...i guess it will be for the next game
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- Engineer
- Posts: 13
- Joined: 10 Aug 2015 09:31
Re: Random Screenshots
Finally I think I have something worth publishing!
- Attachments
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- Versoix Manor, 24th Sep 1968.png
- Here we are at Versoix Manor station, where all the goodies from near by local farms are being collected.
- (589.66 KiB) Not downloaded yet
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- Emmen Woods, 24th Sep 1968.png
- Then, the same goodies are being processed in the local food processing plant...
- (481.33 KiB) Not downloaded yet
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- Wil, 24th Sep 1968.png
- ...and then delivered to ski tourists and locals of the small town Wil.
- (869.44 KiB) Not downloaded yet
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- Engineer
- Posts: 13
- Joined: 10 Aug 2015 09:31
Re: Random Screenshots
Little bit further we have big industrial zone, which provides a lot of jobs for the locals, and on the next screenshot we have a highly secured expensive car factory.
- Attachments
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- Industrial zone, 24th Sep 1968.png
- (537.13 KiB) Not downloaded yet
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- Car factory, 24th Sep 1968.png
- (411.09 KiB) Not downloaded yet
Re: Random Screenshots
As always, many different beautiful screenshots.
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
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TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: Random Screenshots
JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players
Sorry....Not every regular player is playing with Patches.I think most of it prefer a STABLE VERSIOn...so JGRS Patchpack is out of race!
As many other patchpacks and patches too....
Ask me anyway, if the patches are all so great, why they do not find their way into a Stable
Re: Random Screenshots
There are infinite reasons why a patch doesn't make its way into stable. The most likely reason is because the patches authors have decided not to submit it. Many patches go though years of development and refinement. If its imperfect, if it's possible to cause a glitch, or break save game compatibility, or does something that the devs don't approve of, then it's likely to not ever be submitted for inspection. The code itself may be too complicated or not to the coding standards that the devs expect, but suits the patch's authors just fine.Timeflyer wrote:JGRpatchpack 0.11.0...wich seems to be already a barrier good enough against troll players
Sorry....Not every regular player is playing with Patches.I think most of it prefer a STABLE VERSIOn...so JGRS Patchpack is out of race!
As many other patchpacks and patches too....
Ask me anyway, if the patches are all so great, why they do not find their way into a Stable
Sometimes it's just politics and personal issues. Cirdan and HackALittleBit have put in a lot of work to create some of the most popular patches. As them why devs choose to not even acknowledge their work.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
- Posts: 4
- Joined: 11 Mar 2016 02:55
Re: Random Screenshots
Swedish T43s and Dutch NS 2200s in storage at the Shornley Market Woods Storage Complex. (No fancy aesthetic things as the tracks laid to actually get stuff in their is usually quite complicated and random, and I don't want something else to build around/drain my very short money.)
Once funds allow, these vehicles will be replaced by German V100s, which will eventually replace remaining NS 2200s (Iron ore from Grindborough Mines to Tendinghall Transfer), T43s (Cereal Grains from Grennley East to Grennley, and coal ore from Tadwood Mines to Tendinghall East), and C600s (Crude oil from Prontford Woods to Brindtown Woods).
Once funds allow, these vehicles will be replaced by German V100s, which will eventually replace remaining NS 2200s (Iron ore from Grindborough Mines to Tendinghall Transfer), T43s (Cereal Grains from Grennley East to Grennley, and coal ore from Tadwood Mines to Tendinghall East), and C600s (Crude oil from Prontford Woods to Brindtown Woods).
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- Engineer
- Posts: 9
- Joined: 27 Jul 2013 00:44
Re: Random Screenshots
Hi! Just wanted to share a few pictures of my gameplay. I use symmetrical cargodist and play passenger games, often trying to grow 2-3 cities on the map to unnecessary sizes and transport insane amounts of passengers. These are some tactics I've developed to help grow cities while laying a solid core for the center of the city's transport network, where most of the passengers will route through.
- Attachments
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- A view of how I've set up my innercity transportation core to handle massive passenger levels as city grows and network expands outwards.
- People Movers, 04_10_1926.png (331.17 KiB) Viewed 6161 times
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- A view of the cargodist paths and the city growth after transportation has begun and population starts booming.
- People Movers, 06_03_1936.png (371.96 KiB) Viewed 6161 times
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- Same as the previous, but with the buildings transparent and trees invisible.
- People Movers, 06_09_1936.png (370.28 KiB) Viewed 6161 times
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Random Screenshots
What's up with "columbus annex" and "exchange"? Those two are fully separated from the others? Or they aren't passenger stations?
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