Cargo Challenge (with 34 new objects)

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Rens2Sea
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Cargo Challenge (with 34 new objects)

Post by Rens2Sea »

Created this just for fun, it is a random generated scenario with 16 new industries, 15 new cargo types and 3 new wagons.

Maglev Beta 0.2 required
Steve's Slopes required


The year is 2020, and the objective is to deliver 250,000 tons of Goods and be the top performing company against 3 AI players. (not hard at all :P )

Here comes the twist, to be able to deliver goods you have to deliver a huge chain of cargo first, as shown here:

Industry 1 makes Cargo 1
Industry 2 requires Cargo 1 to make Cargo 2
Industry 3 requires Cargo 2 to make Cargo 3
Industry 4 requires Cargo 3 to make Cargo 4
Industry 5 requires Cargo 4 to make Cargo 5
Industry 6 requires Cargo 5 to make Cargo 6
Industry 7 requires Cargo 6 to make Cargo 7
Industry 8 requires Cargo 7 to make Cargo 8
Industry 9 requires Cargo 8 to make Cargo 9
Industry 10 requires Cargo 9 to make Cargo 10
Industry 11 requires Cargo 10 to make Cargo 11
Industry 12 requires Cargo 11 to make Cargo 12
Industry 13 requires Cargo 12 to make Cargo 13
Industry 14 requires Cargo 13 to make Cargo 14
Industry 15 requires Cargo 14 to make Cargo 15
Industry 15 requires Cargo 15 to make Goods

The 3 wagons are 2 normal track Cargo wagons, and 1 Maglev track Cargo wagon.

Download here

Image
Last edited by Rens2Sea on 16 Oct 2004 09:51, edited 1 time in total.
Splat!
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Post by Splat! »

you're sick

I'll give it a try when I get home though
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tokama
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Post by tokama »

:shock:
This mission will smash my brain.
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Post by Overlord1191 »

Absolutely beautiful Rens2Sea. I'll post you some screenies!!
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Post by Stylpe »

I love your ingenious brain. :D

EDIT: I can't play the scenario. The new industries and the maglev work just fine; I can use them in scenarios I make, but when I try to start your scenario, it says Missing object data, ID: BRDGEART/8EAE8E11EC62ECA3
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Post by DarkMatter »

It looks like you need Steve's Slopes -

http://forum.locomotiondepot.net/download.php?id=18
"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."
- Christopher Dawson, The Judgment of Nations, 1942
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Post by Stylpe »

Excellent! Thanks, DarkMatter. :D

Rens2Sea, make sure you edit your first post to include that.
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Post by Rens2Sea »

Ah yes forgot about that :o
Btw, i just delivered Cargo 9 and am redesigning my Cargo 1 and 2 network. Will have 2 x 8 Cargo 1 trains. :)
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Post by Koen »

Rens2Sea wrote:Ah yes forgot about that :o
Btw, i just delivered Cargo 9 and am redesigning my Cargo 1 and 2 network. Will have 2 x 8 Cargo 1 trains. :)
I'm now supplying 7 to factory 8. It's really tough, every step makes me lose some 10% of quantity... I started with 1 factory 1->2 supplying about 4000 units 2 per month, at factory 8 I'm at just 600 per month. I'm really curious whether I'll ever make it to goods...
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Post by Splat! »

I just started last night. I'm up to cargo 5 so far. I had A LOT of trouble making the first route. I kept running out of money since everything was so expensive
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Post by Stylpe »

The reason this scenario is so tough is not only because of the sheer amount of industry types, but also because of the way the random landscape generator places the industries, which seem to be based on factories, namely close to towns. This cramps all 2-16 industries together and makes little construction room, which is a bad thing when everything is so expensive, and the map is only 384x384.

I did some quick 'n dirty research right now, and setting no. of industries to low somewhat eases the load of industries per city. I also think I figured out the no. of industries setting: It seems like low = 2 of each primary industry (only producing, like oil wells and coal mines) and 1 of each remaining industry (requires x to make y, or just requires x), med = double low, and high = triple low. Roughly. I'd be glad if someone can confirm this for me. Steve, feel free to put this in the tips 'n tricks section of your Locomotion Depot ^_^
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Post by Koen »

A tip: once you've got your money machine running, you can fund new industries...
A nice idea is to build a 4 and 6 factory together, then you just build a line to a 5 factory and you can go back and forth with your trains, making double money ;).
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Post by Splat! »

I never thought of funding industries. I think that takes the fun out of it though. I'm up to cargo 10 so far
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Post by Overlord1191 »

Got some screenies for ya!

Image

Image

Image

I tried hard but I only got to ten before nothing gets there. The networks are getting so complex the ai is having a s*** trying to get around. This is great fun though! I just burned about 4 hours playing this. GREAT MAP!
Overlord 1191 aka Brian Wilgus
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Post by Overlord1191 »

Stylpe wrote:The reason this scenario is so tough is not only because of the sheer amount of industry types, but also because of the way the random landscape generator places the industries, which seem to be based on factories, namely close to towns.
Yeah I'm going to try turning up the number of town to give myself some breathing room.
Overlord 1191 aka Brian Wilgus
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Mods: Mars Terrain Set, Starport Style Names
Scenarios: Flordia, Georgia, Asheville, Nashville, Authoritive New England, and the only map from another planet Mars
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Post by Overlord1191 »

I generated the scenario with the Mars Tileset. 8)


Some more screenies for my Cargo 1 unload station. 17 trains total. 13 dropping off cargo 1 and 4 picking up cargo 2.

Image

And a little bit later,

Image
Overlord 1191 aka Brian Wilgus
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Mods: Mars Terrain Set, Starport Style Names
Scenarios: Flordia, Georgia, Asheville, Nashville, Authoritive New England, and the only map from another planet Mars
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Post by Olli »

This is as nasty as funny. :twisted: :lol:
It increases the game horizon when it comes to chains/webs in general and tests how far you can go untill its just getting too much for the game engine.
In that way this really makes sense.

Now you need the following:
Trainwagons only transport cargo 1 4 7 10 13
Trucks only transport cargo 2 5 8 11 14
Planes only transport cargo 3 6 9 12 15...
you got it..
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Post by Splat! »

If it worked like that I think Trucks would cripple the whole network. They just don't have the capacity to move A LOT of cargo. That and they are stupid compared to Trains. A train can't get lost on the tracks if you build the tracks right, somehow trucks manage to always get screwed up
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Post by Splat! »

Well I'm up to 1500 goods so far. My 1->2->3 route is bogging the whole system down
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Post by Splat! »

This map is friggen hard. My station where the train picks up the cargo 1 is entirely full of cargo. 65536 tons of cargo 1. It's just too insane for me. Anyways, this is as far as I could get
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