Integrated Nightly Build

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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LKRaider
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Post by LKRaider »

So, remember those patches I mentioned I would try installing? Yeah, all of them worked... except for one, and saddly I don't know if it is possible to revert a single patch automatically :cry:

The one that didn't work was scheduledOnDepotList-r1839.diff, wich is 30kb of changes ( :x ). Even the most dreaded elrail patch worked (after some struggles). Oh, well...

The binary works fine actually, just the GUI for depots and stations now have the lower buttons the wrong sizes, and the new button for depots doesn't works. I will try reverting this patch (as I don't really think it is such a great add for such amount of hassle...), then I'll release the new code.

The patches that worked are the following:
Elrail - Now you can build electric rail
Signal GUI & Autocompletion - Adds a GUI for signals and has the cool autocompletion function
Town Ratings - Know exactly if Mediocre or Poor is a worse rating :wink:
Fix Full Load Change - changing full load order takes effect immediately
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Post by Dextro »

LKRaider wrote:So, remember those patches I mentioned I would try installing? Yeah, all of them worked... except for one, and saddly I don't know if it is possible to revert a single patch automatically :cry:

The one that didn't work was scheduledOnDepotList-r1839.diff, wich is 30kb of changes ( :x ). Even the most dreaded elrail patch worked (after some struggles). Oh, well...

The binary works fine actually, just the GUI for depots and stations now have the lower buttons the wrong sizes, and the new button for depots doesn't works. I will try reverting this patch (as I don't really think it is such a great add for such amount of hassle...), then I'll release the new code.

The patches that worked are the following:
Elrail - Now you can build electric rail
Signal GUI & Autocompletion - Adds a GUI for signals and has the cool autocompletion function
Town Ratings - Know exactly if Mediocre or Poor is a worse rating :wink:
Fix Full Load Change - changing full load order takes effect immediately
NICE :mrgreen: When you redo-it all again try to release a new binary and source please, I really want to try those features aswell :D
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Post by Hackykid »

Code: Select all

patch -p0 -R -i patchfile.patch
will undo the changes made by

Code: Select all

patch -p0 -i patchfile.patch
(btw, maybe next time, you should make intermideate diffs to you can easily rollback.
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LKRaider
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Post by LKRaider »

Thanks!!!! This will speed things up a bit :roll: :D
Hackykid wrote:(btw, maybe next time, you should make intermideate diffs to you can easily rollback.)
I know... I got too confident :oops: :P


Now, back to the rejected changes...
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Post by Bjarni »

Hackykid wrote:(btw, maybe next time, you should make intermideate diffs to you can easily rollback.
this is specially important if you modify some code to make it work (like getting two commands to work even through the patches game them the same ID)
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Post by LKRaider »

New Integrated Build version (r2234i1) is up :)

Check the first post for more details.

You can get the files from my server also (+ full sources; first version; etc)

http://lkraider.eipper.com.br/openttd/
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Post by sc79 »

Might want to include the electrified track grf with the build, since its required to run.
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Post by DaleStan »

Hmm... probably a good idea. For now, that GRF can be found here (If you're using DOS TTD grfs, grab this one instead)
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Post by Horse »

Electric Engines working also wiyhout wires.

That is not finisched yet.

In ttd Patch you need wires for an electric engine.


even railways with wires are even so expensive as railways without
wiresThis patch is not finisched.

But it is nice to include it.

Maybe somebody can make Passenger destinations playeble
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Post by Dextro »

I see we have a P4 optimized build aswell, Guess I'll try that out ;)
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Post by Hackykid »

hmm, just a small suggestion, it might be good to include credits for all the people's patches you are using...
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Post by Arsenal »

Hackykid wrote:hmm, just a small suggestion, it might be good to include credits for all the people's patches you are using...
Especially for PBS, huh? :roll:
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Post by Bjarni »

Arsenal wrote:
Hackykid wrote:hmm, just a small suggestion, it might be good to include credits for all the people's patches you are using...
Especially for PBS, huh? :roll:
no, it matters a lot more to clone vehicles :P
A common rule is to credit people if you use their code. It's actually part of the GPL licence
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Post by Hackykid »

neh, most people already know i made pbs, its the signal gui thingy i was worried about :-p

but, seriously, to me it isnt that much of a problem, but of course i like it if i get credited and stuff :-)

the thing is, some people can get really upset about stuff like this...

anyway, maybe its also a good idea to link to some info about each patch? people might not know what all that stuff does....
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LKRaider
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Post by LKRaider »

Hmm, yup, I'll include the elrail.grf on the package (I thought it wasn't needed, since I didn't include it in openttd.cfg)...
Hackykid wrote:hmm, just a small suggestion, it might be good to include credits for all the people's patches you are using...
Good point :oops: Will do that ASAP.
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Post by acidd_uk »

LKRaider wrote:The one that didn't work was scheduledOnDepotList-r1839.diff ....
Ok, I've now updated this patch against r2235. The latest version is now on sourceforge. If you want to include it in the integrated build, that would be cool.
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LKRaider
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Post by LKRaider »

I just updated the distribution to include elrail.grf and also the missing credits.
acidd_uk wrote:If you want to include it in the integrated build, that would be cool.
Cool! I'll add it on my next release :D
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Post by peter1138 »

Any chance of a combined diff? Would save us having to download the whole source again :/
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Post by Arsenal »

Just out of interest, I wonder how the devs feel about people preferring to use the integrated nightly build instead of the normal nightlies?
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Post by Dextro »

Arsenal wrote:Just out of interest, I wonder how the devs feel about people preferring to use the integrated nightly build instead of the normal nightlies?
I for one use both :)
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