Integrated Nightly Build
Moderator: OpenTTD Developers
So, remember those patches I mentioned I would try installing? Yeah, all of them worked... except for one, and saddly I don't know if it is possible to revert a single patch automatically
The one that didn't work was scheduledOnDepotList-r1839.diff, wich is 30kb of changes ( ). Even the most dreaded elrail patch worked (after some struggles). Oh, well...
The binary works fine actually, just the GUI for depots and stations now have the lower buttons the wrong sizes, and the new button for depots doesn't works. I will try reverting this patch (as I don't really think it is such a great add for such amount of hassle...), then I'll release the new code.
The patches that worked are the following:
Elrail - Now you can build electric rail
Signal GUI & Autocompletion - Adds a GUI for signals and has the cool autocompletion function
Town Ratings - Know exactly if Mediocre or Poor is a worse rating
Fix Full Load Change - changing full load order takes effect immediately
The one that didn't work was scheduledOnDepotList-r1839.diff, wich is 30kb of changes ( ). Even the most dreaded elrail patch worked (after some struggles). Oh, well...
The binary works fine actually, just the GUI for depots and stations now have the lower buttons the wrong sizes, and the new button for depots doesn't works. I will try reverting this patch (as I don't really think it is such a great add for such amount of hassle...), then I'll release the new code.
The patches that worked are the following:
Elrail - Now you can build electric rail
Signal GUI & Autocompletion - Adds a GUI for signals and has the cool autocompletion function
Town Ratings - Know exactly if Mediocre or Poor is a worse rating
Fix Full Load Change - changing full load order takes effect immediately
NICE When you redo-it all again try to release a new binary and source please, I really want to try those features aswellLKRaider wrote:So, remember those patches I mentioned I would try installing? Yeah, all of them worked... except for one, and saddly I don't know if it is possible to revert a single patch automatically
The one that didn't work was scheduledOnDepotList-r1839.diff, wich is 30kb of changes ( ). Even the most dreaded elrail patch worked (after some struggles). Oh, well...
The binary works fine actually, just the GUI for depots and stations now have the lower buttons the wrong sizes, and the new button for depots doesn't works. I will try reverting this patch (as I don't really think it is such a great add for such amount of hassle...), then I'll release the new code.
The patches that worked are the following:
Elrail - Now you can build electric rail
Signal GUI & Autocompletion - Adds a GUI for signals and has the cool autocompletion function
Town Ratings - Know exactly if Mediocre or Poor is a worse rating
Fix Full Load Change - changing full load order takes effect immediately
Uncle Dex Says: Follow the KISS Principle!
- Hackykid
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Code: Select all
patch -p0 -R -i patchfile.patch
Code: Select all
patch -p0 -i patchfile.patch
DopeFish Lives!!!
New Integrated Build version (r2234i1) is up
Check the first post for more details.
You can get the files from my server also (+ full sources; first version; etc)
http://lkraider.eipper.com.br/openttd/
Check the first post for more details.
You can get the files from my server also (+ full sources; first version; etc)
http://lkraider.eipper.com.br/openttd/
Hmm... probably a good idea. For now, that GRF can be found here (If you're using DOS TTD grfs, grab this one instead)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Electric Engines working also wiyhout wires.
That is not finisched yet.
In ttd Patch you need wires for an electric engine.
even railways with wires are even so expensive as railways without
wiresThis patch is not finisched.
But it is nice to include it.
Maybe somebody can make Passenger destinations playeble
That is not finisched yet.
In ttd Patch you need wires for an electric engine.
even railways with wires are even so expensive as railways without
wiresThis patch is not finisched.
But it is nice to include it.
Maybe somebody can make Passenger destinations playeble
I see we have a P4 optimized build aswell, Guess I'll try that out
Uncle Dex Says: Follow the KISS Principle!
no, it matters a lot more to clone vehiclesArsenal wrote:Especially for PBS, huh?Hackykid wrote:hmm, just a small suggestion, it might be good to include credits for all the people's patches you are using...
A common rule is to credit people if you use their code. It's actually part of the GPL licence
- Hackykid
- Traffic Manager
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- Joined: 22 Nov 2004 16:04
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neh, most people already know i made pbs, its the signal gui thingy i was worried about :-p
but, seriously, to me it isnt that much of a problem, but of course i like it if i get credited and stuff
the thing is, some people can get really upset about stuff like this...
anyway, maybe its also a good idea to link to some info about each patch? people might not know what all that stuff does....
but, seriously, to me it isnt that much of a problem, but of course i like it if i get credited and stuff
the thing is, some people can get really upset about stuff like this...
anyway, maybe its also a good idea to link to some info about each patch? people might not know what all that stuff does....
DopeFish Lives!!!
I just updated the distribution to include elrail.grf and also the missing credits.
Cool! I'll add it on my next releaseacidd_uk wrote:If you want to include it in the integrated build, that would be cool.
I for one use bothArsenal wrote:Just out of interest, I wonder how the devs feel about people preferring to use the integrated nightly build instead of the normal nightlies?
Uncle Dex Says: Follow the KISS Principle!
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