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Re: [32bpp] Extra zoom levels Graphics

Posted: 03 Oct 2008 14:20
by brupje
blender files for the hangingflat

Re: [32bpp] Extra zoom levels Graphics

Posted: 03 Oct 2008 19:04
by Varivar
I've finished the 1x1 courtyard flats. The construction stages are in the attachment.

Re: [32bpp] Extra zoom levels Graphics

Posted: 03 Oct 2008 23:08
by athanasios
brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person :P
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!

Re: [32bpp] Extra zoom levels Graphics

Posted: 04 Oct 2008 01:19
by maquinista
I have fixed the offsets and coded the latest Varivar's building. Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D

Re: [32bpp] Extra zoom levels Graphics

Posted: 04 Oct 2008 12:17
by brupje
athanasios wrote:
brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person :P
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!

I'm sorry, I really tried, but it only makes it look more weird. This is the final version :)

Re: [32bpp] Extra zoom levels Graphics

Posted: 04 Oct 2008 14:21
by Jupix
Why not just make a circular staircase beneath the living space?

Re: [32bpp] Extra zoom levels Graphics

Posted: 05 Oct 2008 09:04
by habell
maquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D
That's great :D

Can someone place the new desert road-tiles in the wiki?

Re: [32bpp] Extra zoom levels Graphics

Posted: 05 Oct 2008 09:47
by Varivar
habell wrote:
maquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. :D
That's great :D

Can someone place the new desert road-tiles in the wiki?
I've updated the link to the new desert road tiles tar.

-edit-
I've improved the Clydesdale Blank buildings, it has nicer windows now.

Re: [32bpp] Extra zoom levels Graphics

Posted: 05 Oct 2008 21:34
by =SLJ=DownEast
First, let me say what a Great Job you all are doing! I love the new 32 bit graphics!

I was using the new Desert Roads v2 and found the following issues (image attached):
Green Flag - 199_z0 and 211_z0 are not meeting up properly, leaves a brown line at seam.
Red Flags - The Southeast and Southwest borders of 'foundation' roads show a seam when they meet with the standard ground rounds.
Yellos Flag - 208_z0's road is too wide in the SouthWest portion, does not meet up well with 199_z0
Blue Flag - 200_z0 shows a brown pixel on the seam when it meets up with another 200_z0.

thanks again,
DE

Re: [32bpp] Extra zoom levels Graphics

Posted: 13 Oct 2008 20:10
by mullie0
WOW all these graphics look amazing I cant wait till a full set is availible and the 32bit blitter is in the trunk

Re: [32bpp] Extra zoom levels Graphics

Posted: 13 Oct 2008 21:46
by Timitry
mullie0 wrote:WOW all these graphics look amazing I cant wait till [...] the 32bit blitter is in the trunk
Actually, it has been in trunk and stable releases for quite some time now...

Re: [32bpp] Extra zoom levels Graphics

Posted: 14 Oct 2008 11:03
by mullie0
I meant including the extra zoom levels. I would love to use them but I'm to scared to add a patch to my running openttd version which has already been patched for pax des and infrastructure sharing

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Oct 2008 21:35
by satosphere
[quote="brupje"][quote="athanasios"][quote="brupje"]... the only way seems to be the yellow tubes. And they are not wide enough for a person :P[/quote]
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo![/quote]


I'm sorry, I really tried, but it only makes it look more weird. This is the final version :)[/quote]

I noticed something weird.
The right side has horizontal support beams from the vertical pole to the building. Shouldn't there be equivalent beams on the left size of the building?

Re: [32bpp] Extra zoom levels Graphics

Posted: 16 Oct 2008 01:52
by athanasios
I noticed that too. Seems there is only one lift available! :lol:

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Oct 2008 10:49
by Mooияakeя™
Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.

Also, how Can I get involved to help? I'm not the best in the world, but this is something I can put my pathetic pixel art skills to the test on and try to improve them. Tutorials would be ace too!!

Excellent work all!

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Oct 2008 10:54
by habell
Mooияakeя™ wrote:Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
You could have search :roll:

It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Oct 2008 11:17
by Mooияakeя™
habell wrote:
Mooияakeя™ wrote:Hi guys,

Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
You could have search :roll:

It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059
Actually I did and am currently still reading here:

http://wiki.openttd.org/index.php/List_ ... 32bpp_tars

I'm not a complete tool.

Re: [32bpp] Extra zoom levels Graphics

Posted: 20 Oct 2008 22:04
by Teemes
I've got news...
gresley_a4.png
gresley_a4.png (306.28 KiB) Viewed 8656 times
The usual rules apply: if you want the tender, activate the .grf that is included in the .tar file. No need to extract it from there, OTTD will find it in the .tar. The .blend and .nfo files are coming soon. Eventually, I intend to make a .tar which includes all the steamers I've done so far.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Oct 2008 21:37
by Teemes
As promised... (see the .tar file posted earlier for the -CC3.0 by- license)

Edit: thanks maquinista for updating the wiki!

Re: [32bpp] Extra zoom levels Graphics

Posted: 26 Oct 2008 11:30
by Zutty
Woow thats beautiful Teemes. :bow: