[OTTD] leifbk's screenshots (mostly ships and RVs)
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Cheers
The Honsjø refinery has been upgraded with piping, including dock-overlapping tiles. It looks a lot more like a real oil harbour now.
The Honsjø refinery has been upgraded with piping, including dock-overlapping tiles. It looks a lot more like a real oil harbour now.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
You are using my ISR-style Dock GRF right? To change the appearance of the dock to ISR style tiles?
What parameter have you set? It looks like the parameter that gives two tiles. There is also a parameter setting, that changes one of those tiles into water.
That way the pipeline-dock-overlapping tile appears to be in water. (now its over a ISR-tile)
This off course also changes the appearance of your other docks, but there are also dock-overlapping tiles (that can be placed in water) that have foundations to overlap the watertile to correct the "gap" you get, like this: And dont forget to let the water fill all the tiles before you place an object The tile between the ships on 28% and 50% wasnt filled with water before you placed that tile
What parameter have you set? It looks like the parameter that gives two tiles. There is also a parameter setting, that changes one of those tiles into water.
That way the pipeline-dock-overlapping tile appears to be in water. (now its over a ISR-tile)
This off course also changes the appearance of your other docks, but there are also dock-overlapping tiles (that can be placed in water) that have foundations to overlap the watertile to correct the "gap" you get, like this: And dont forget to let the water fill all the tiles before you place an object The tile between the ships on 28% and 50% wasnt filled with water before you placed that tile
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
I've set the parameter 1 to 4, empty tile without rails. I have found that to be the best fit all-round, in particular in the sailship era. I have tried most of the dock variants, but this is the one that has stuck.Quast65 wrote:You are using my ISR-style Dock GRF right? To change the appearance of the dock to ISR style tiles?
What parameter have you set? It looks like the parameter that gives two tiles. There is also a parameter setting, that changes one of those tiles into water.
That way the pipeline-dock-overlapping tile appears to be in water. (now its over a ISR-tile)
Aah, I see! Thank you!Quast65 wrote:And dont forget to let the water fill all the tiles before you place an object The tile between the ships on 28% and 50% wasnt filled with water before you placed that tile
The overlap objects are quite tricky to work with, and I hadn't figured out until now that you have to place it on the tile next to the dock. I'm reworking several harbours now.
I think that I'm getting the hang of it.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Glad you figured it out! I look forward to more shots!I hadn't figured out until now that you have to place it on the tile next to the dock.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
A closeup of the same view.
A long-needed expansion of the Hareset brewery harbour. This site has become rather cramped over the years.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The Lysbrokk brewery now gets manufacturing supplies from the Torstjern recycling plant, and the production has skyrocketed. The 8 integrated tanker trucks have been replaced by 32 long articulated ones.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The Honsjø refinery has been expanded with a truck station. There has also been a substantial increase in oil deliveries from the southern offshore platforms, which has prompted the upgrade of the chemical tankers from Eddystones to Hopetowns, and the gasoline tankers from Hopetowns to Yokohamas. The key factor in the latter upgrade is of course that the refinery must be able to provide a shipment at least every third month, in order to keep the Stakskog bulk terminal going gung-ho all the time.
One of the Honsjø gasoline tankers is unloading at the Stakskog bulk terminal. A new Marico LNG ship can be seen at the harbour too.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
New game, the previous one was getting rather old. This is the Ranglesund Transport Company's first venture in 1803, two years after its inauguration. 22 schooners serve 3 fishing banks. The company is heavily indebted, but the economy is sound. The installation is still just the bare necessities; a dock and a depot, and no adornments. That will have to wait until the money starts rolling.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Looking at all your shipping screenshots, I realize what's missing. Instead of having seagulls as objects, we need tugboats as objects for the ships to sit between, so it looks like the tugboats are helping to keep the ship pushed against the jettys!
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Sure, some tugboat objects would be nice. There are also some Marico lights under "Moles" which could be used as ship guidings. Personally, I like the seagulls
As industries are closing all over the place for lack of deliveries, a paper mill has been secured for the company. It's located at a nice distance from the fishing harbour, which it will supply with cardboard. The forest has a base production of 99 tons per month, about the limit of what the horse carts can comfortably handle.
An overview with the fishing harbour in the lower left, and the paper mill in the upper right. The isthmus with the timber road will be penetrated by a canal for the cardboard ships. The picture also shows the company's fourth fishing ground, yielding 140 tons per month. It employs 22 fishing schooners, effectively doubling the company's fishing fleet.
As industries are closing all over the place for lack of deliveries, a paper mill has been secured for the company. It's located at a nice distance from the fishing harbour, which it will supply with cardboard. The forest has a base production of 99 tons per month, about the limit of what the horse carts can comfortably handle.
An overview with the fishing harbour in the lower left, and the paper mill in the upper right. The isthmus with the timber road will be penetrated by a canal for the cardboard ships. The picture also shows the company's fourth fishing ground, yielding 140 tons per month. It employs 22 fishing schooners, effectively doubling the company's fishing fleet.
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Re: [OTTD] leifbk's screenshots (no trains, no planes)
I think the blank water tile object works. It's just difficult to see where you put it, so I like the seagulls too.
Love the screenshots BTW.
Love the screenshots BTW.
san-ho-zay
Re: [OTTD] leifbk's screenshots (no trains, no planes)
The Rekheim canal.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
Very beautiful and gorgeous screenshots. I really like your style of building ports. Well done .
From your gameplay I can learn much in terms of construction and the style of play like yours.
I'm waiting for new saves and screenshots of your games.
And you really don't like playing with trains in the game? Why?
From your gameplay I can learn much in terms of construction and the style of play like yours.
I'm waiting for new saves and screenshots of your games.
And you really don't like playing with trains in the game? Why?
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [OTTD] leifbk's screenshots (no trains, no planes)
There are several reasons why I don't like playing with trains. The primary one is that they take up far too much space for my taste. They also tend to require more attention than ships and RVs. I've got a very relaxed playing style, and I've found that ships and RVs suit my temper well.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
I agree with you about trains. With ships and cars easier and safer as you say. Trains require a lot of attention, otherwise there will be different traffic jams, accidents. I'll try to play with ships and vehicles later in another new game .
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [OTTD] leifbk's screenshots (no trains, no planes)
A map showing most of the traffic in 1881. A tram mainline has been constructed between Rekheim and Flisholt, where two forests have been connected to the paper mill. Two clay pits that previously were served by ships, are now served by trams. One is the pit east of Kjerringtveit which is supplying the cement plant. The other one, situated by tje fjord opposite of Slørnes, is supplying the paper mill. Further eastwards the line passes yet another two forests, and will ultimately also provide transport for the chemicals from the Moltedokka bulk terminal at the inner end of the fjord. However, the trams still lack the capacity to go much further than the Slørnes clay pit.
The suspension bridge connecting the two north-eastern mainlands. Spanning 10 tiles, I assume it's about the limit of what might realistically have been constructed at the time. The excavation of tunnels on both sides of the sound provided a lot of landfill to shorten the bridge span.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
A visit to the Rekheim paper mill. A Cumbrae is delivering a load of chemicals, while wood and clay are delivered by trams. A Windjammer filled with cardboard has just left, destined for the Ranglesund fish market. Another Windjammer is loading paper, destined for the Slåttsveen hardware store.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
No breweries??!! Some thing is seriously wrong with your economy!!
Lovely shots, by the way!
Lovely shots, by the way!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
I promise, there will be breweries
In the meantime, the tall ships are gone, and the paper mill harbour has been refurbished with big cranes and electric light. It may be a bit anachronistic, or at least this ought to be a hyper-modern harbour in 1895.
So, like I told you, here's the brewery, financed out of the company's own pockets. There were only two breweries on the map, rather awkwardly placed. (Number of industries is set to Low.)
The company already had a harbour at Slåttsveen and an outstanding reputation with the town authorities; the paper (Goods) from the Rekheim paper mill is going to the hardware shop at the left edge of the picture. There's a fake dock and ship at the second crane and some seagulls to lead the paper ships out of the way of the new brewery docks. The third and the fourth crane are at the docks for outgoing and incoming cargo respectively. A farm producing grain is conveniently situated a short distance west of the town, and the grain is for now brought to the brewery by Amblecote box trams; covered hoppers are promised to be available in a few years.
In the meantime, the tall ships are gone, and the paper mill harbour has been refurbished with big cranes and electric light. It may be a bit anachronistic, or at least this ought to be a hyper-modern harbour in 1895.
So, like I told you, here's the brewery, financed out of the company's own pockets. There were only two breweries on the map, rather awkwardly placed. (Number of industries is set to Low.)
The company already had a harbour at Slåttsveen and an outstanding reputation with the town authorities; the paper (Goods) from the Rekheim paper mill is going to the hardware shop at the left edge of the picture. There's a fake dock and ship at the second crane and some seagulls to lead the paper ships out of the way of the new brewery docks. The third and the fourth crane are at the docks for outgoing and incoming cargo respectively. A farm producing grain is conveniently situated a short distance west of the town, and the grain is for now brought to the brewery by Amblecote box trams; covered hoppers are promised to be available in a few years.
Re: [OTTD] leifbk's screenshots (no trains, no planes)
My faith in your economy has been restored!!here's the brewery
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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