ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Dear George,
As a fan of your industry set, which I use frequently, I thought you might be interested in a suggestion I have?
With industries such as Agriculture, especially Livestock, a large amount of waste product is produced (sludge). What's more, many industries like canning, textiles and alike also have waste that needs to be transported, especially if they are very large industries that normal waste trucks cannot cope with. I was wondering if you had ever considered a dump or recycling plant that could process said waste. Could be an interesting aspect to add to the vector system.
Warm regards,
Richard.
As a fan of your industry set, which I use frequently, I thought you might be interested in a suggestion I have?
With industries such as Agriculture, especially Livestock, a large amount of waste product is produced (sludge). What's more, many industries like canning, textiles and alike also have waste that needs to be transported, especially if they are very large industries that normal waste trucks cannot cope with. I was wondering if you had ever considered a dump or recycling plant that could process said waste. Could be an interesting aspect to add to the vector system.
Warm regards,
Richard.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Sorry, but waste cargo was not intended for ECS.RichardJGE wrote:As a fan of your industry set, which I use frequently, I thought you might be interested in a suggestion I have?
With industries such as Agriculture, especially Livestock, a large amount of waste product is produced (sludge). What's more, many industries like canning, textiles and alike also have waste that needs to be transported, especially if they are very large industries that normal waste trucks cannot cope with. I was wondering if you had ever considered a dump or recycling plant that could process said waste. Could be an interesting aspect to add to the vector system.
The function of waste cargo at food plant, cannery, brewery plays fertilizer. Than less food is produced, than more fertilizer is produced.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Sure thing. Fertiliser is fine enough, which provides a useful loop. It was just a thought as most of the ECS has loop networks, I was thinking more of a line which is just dumped, with no next line, as it were.George wrote:Sorry, but waste cargo was not intended for ECS.RichardJGE wrote:As a fan of your industry set, which I use frequently, I thought you might be interested in a suggestion I have?
With industries such as Agriculture, especially Livestock, a large amount of waste product is produced (sludge). What's more, many industries like canning, textiles and alike also have waste that needs to be transported, especially if they are very large industries that normal waste trucks cannot cope with. I was wondering if you had ever considered a dump or recycling plant that could process said waste. Could be an interesting aspect to add to the vector system.
The function of waste cargo at food plant, cannery, brewery plays fertilizer. Than less food is produced, than more fertilizer is produced.
Best,
R.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
No, this is not intended.RichardJGE wrote:Sure thing. Fertilizer is fine enough, which provides a useful loop. It was just a thought as most of the ECS has loop networks, I was thinking more of a line which is just dumped, with no next line, as it were.George wrote:Sorry, but waste cargo was not intended for ECS.RichardJGE wrote:As a fan of your industry set, which I use frequently, I thought you might be interested in a suggestion I have?
With industries such as Agriculture, especially Livestock, a large amount of waste product is produced (sludge). What's more, many industries like canning, textiles and alike also have waste that needs to be transported, especially if they are very large industries that normal waste trucks cannot cope with. I was wondering if you had ever considered a dump or recycling plant that could process said waste. Could be an interesting aspect to add to the vector system.
The function of waste cargo at food plant, cannery, brewery plays fertilizer. Than less food is produced, than more fertilizer is produced.
Fertilizer already provides the loop, one loop per vector is more than enough.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
No, I acknowledged that fertiliser created a loop, but I meant that a waste system would not provide a loop. It would be an end product. Just to clarify.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
I was wondering then, George (if I may), what further plans do you envision for ECS Vectors? If new cargo types became available, or the limit was increased, would there be any big changes? Are there any changes that you are currently pondering over?
Regards,
R.
Regards,
R.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
I scanned the thread but couldn't find an answer right off...
The GRFs at this url:
http://george.zernebok.net/temp/ECS1.2/
How ready are those for playing? What are the remaining problems with those?
Thank you
The GRFs at this url:
http://george.zernebok.net/temp/ECS1.2/
How ready are those for playing? What are the remaining problems with those?
Thank you
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Yes, it is playable.KeldorKatarn wrote:I scanned the thread but couldn't find an answer right off...
http://george.zernebok.net/temp/ECS1.2/
How ready are those for playing? What are the remaining problems with those?
I plan ECS 2.0 but it is not done yet
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Cool thanks Just upgraded a running game from 1.1 to 1.2 and it seems to work just fine. The map is starting to build the missing industries. I just need to modify one city growth script but that also works fine
Thanks for this industry set I really like it. Now that I've played with it for an extended period for the first time I like it a lot better than FIRS. I love that it adjusts the output to what the player company can handle. The dependency on station rating is a bit flawed but that's the game's fault not ECS' so I changed that slightly in the code. Now it works perfectly
Keep up the good work.
Thanks for this industry set I really like it. Now that I've played with it for an extended period for the first time I like it a lot better than FIRS. I love that it adjusts the output to what the player company can handle. The dependency on station rating is a bit flawed but that's the game's fault not ECS' so I changed that slightly in the code. Now it works perfectly
Keep up the good work.
Re: ECS vectors v1.1.2 (by George) 19/06/2011
Why did you stop updating Construction Vector? It's one of my favorites and the old version is still rocking in all my ECS games.
Re: ECS vectors v1.1.2 (by George) 19/06/2011
It was merged into ECS Basic Vectors II.alluke wrote:Why did you stop updating Construction Vector? It's one of my favorites and the old version is still rocking in all my ECS games.
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Not completely, Lime Quarry and Construction Industries are missing, which are big part of the experience.kamnet wrote:It was merged into ECS Basic Vectors II.
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ECS Industries Addons?
So this weekend I decided to start cleaning up my NewGRF toybox and I came across a file, "ECS_Industry_Addon-2012.12.26". I can't seem to find this file anywhere on the forums or elsewhere. Anybody care to point me in the right direction?
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
Been having a tidy myself , over 5000 grf too much on computer and found this file cant recall where it came from .Hope it is the one you were looking for . Brought up on topic here : http://www.openttd.fr/forum/viewtopic.p ... opic=16691
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
I don't need the file itself, what I want to know is who created it and where I can point others to download the file and any documentation.piratescooby wrote:Been having a tidy myself , over 5000 grf too much on computer and found this file cant recall where it came from .Hope it is the one you were looking for .
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
http://www.ttdpatch.de/ecs.html , a old doc , might be of use .
https://dev.openttdcoop.org/projects/ec ... repository
https://dev.openttdcoop.org/projects/ec ... repository
Re: ECS vectors v1.1.2 (by George) 19/06/2011
Dear George,
Beautiful work but
The German translation is not complete.
but was in 2014 already inserted http://dev.openttdcoop.org/projects/ecs ... german.lng
I use version 1.2 of 2012 is a new version?
Sorry for my bad English
Beautiful work but
The German translation is not complete.
but was in 2014 already inserted http://dev.openttdcoop.org/projects/ecs ... german.lng
I use version 1.2 of 2012 is a new version?
Sorry for my bad English
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Re: ECS vectors v1.1.2 (by George) 19/06/2011
1.2 is the newest version, but the lng file on the web translator is for ver 2.0 only (under slow development).Matze! wrote:The German translation is not complete.
but was in 2014 already inserted http://dev.openttdcoop.org/projects/ecs ... german.lng
I use version 1.2 of 2012 is a new version?
Sorry for my bad English
Re: ECS vectors v1.1.2 (by George) 19/06/2011
O.K. Thanks
Re: ECS vectors v1.1.2 (by George) 19/06/2011
Hey there.
I've got kind of a problem, but I'm not sure whether it's connected to ECS. I cannot keep station rating high enough to make primary industry always grow. As said in wiki, to make primary industry (say coal or iron ore mine) always grow, at least 75% transportation level is required. Therefore at least 75% station rating should be present to achieve that. Rating of 77%+ is supposed to be easily achievable (in my understanding), that is: always loading train (making cargo pick-up less than 7 days - 51%), statue - 10%, <100 cargo - 16%, which gives 77% and usually small % is gained from speed of train (AFAIK max speed matters, not entry speed). Overall that gives around 80% of station rating without concerning trains ages. But to some reason station rating is pretty unstable (though it should be stable?) and usually drops below 75% for no clear reason (no crashes). Is it somehow connected to ECS (using 1.1.2 now) or I'm misunderstanding some game mechanics?
If someone can point to my mistake that would be awesome
I've got kind of a problem, but I'm not sure whether it's connected to ECS. I cannot keep station rating high enough to make primary industry always grow. As said in wiki, to make primary industry (say coal or iron ore mine) always grow, at least 75% transportation level is required. Therefore at least 75% station rating should be present to achieve that. Rating of 77%+ is supposed to be easily achievable (in my understanding), that is: always loading train (making cargo pick-up less than 7 days - 51%), statue - 10%, <100 cargo - 16%, which gives 77% and usually small % is gained from speed of train (AFAIK max speed matters, not entry speed). Overall that gives around 80% of station rating without concerning trains ages. But to some reason station rating is pretty unstable (though it should be stable?) and usually drops below 75% for no clear reason (no crashes). Is it somehow connected to ECS (using 1.1.2 now) or I'm misunderstanding some game mechanics?
If someone can point to my mistake that would be awesome
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