[Request filled/Release] Container Trains (US)
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- Plastikman
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[Request filled/Release] Container Trains (US)
<edit>After 345 downloads i am removing this item. there is an updated version in the US & Canadian set with more containers and boxcars. pick it up at AMI trains http://www.amitrains.co.uk/
Well, I got so busy totaly forgot about this request. http://www.tt-forums.net/viewtopic.php?t=22684
I had the finnished cars sitting collecting dust untill i played the Game lastnight and remembered that i was going to release them. i never got around to exstensive beta testing. they seem to work well without clipping and scaled down to fit the tiny size of the stations in Loco.
I also tossed in a multi state boxcar for beta pourposes. It is a Great Northern Car with multi states for cargo. Clean/new for empty. Dirty and rusty for goods, and a shiny bright reefer for food. this box car is scaled closely to the boxcar inthe game already. It is an ugly car but it is a for beta pourposes.
Please let me know how well these work for you. comments or problems with the cars. I wanted to mostly know how it lines up with other rollingstock and engines both ingame and user created. (I have scaled and shifted these cars so much I am not sure if they are on center anymore.) I find a direct import looks good, but the scale is just not right for gameplay.
the rest of what i make might be based off these cars. as far as game scale.
Name: US TTX Goods Doublestack
Speed: 85 MPH.
Rel: N/A
Weight: 20
Design Year: 1985
Obsolete Year: none
Capacity and type of cargo: 35 goods. (I might bump this up since you have the same boxcar for 30 years)
Multistate: Yes
Name: US Goods 50' Boxcar
Speed: 85 MPH.
Rel: N/A
Weight: 511 total
Design Year: 1955
Obsolete Year: Removed for now
Capacity and type of cargo: 30 goods or food.
Multistate:Yes
The stats/payloads are not far from what the game gives you. I did not want to make the new cars unbalencing. just a facelift to the game, something more american to play with.
Well, I got so busy totaly forgot about this request. http://www.tt-forums.net/viewtopic.php?t=22684
I had the finnished cars sitting collecting dust untill i played the Game lastnight and remembered that i was going to release them. i never got around to exstensive beta testing. they seem to work well without clipping and scaled down to fit the tiny size of the stations in Loco.
I also tossed in a multi state boxcar for beta pourposes. It is a Great Northern Car with multi states for cargo. Clean/new for empty. Dirty and rusty for goods, and a shiny bright reefer for food. this box car is scaled closely to the boxcar inthe game already. It is an ugly car but it is a for beta pourposes.
Please let me know how well these work for you. comments or problems with the cars. I wanted to mostly know how it lines up with other rollingstock and engines both ingame and user created. (I have scaled and shifted these cars so much I am not sure if they are on center anymore.) I find a direct import looks good, but the scale is just not right for gameplay.
the rest of what i make might be based off these cars. as far as game scale.
Name: US TTX Goods Doublestack
Speed: 85 MPH.
Rel: N/A
Weight: 20
Design Year: 1985
Obsolete Year: none
Capacity and type of cargo: 35 goods. (I might bump this up since you have the same boxcar for 30 years)
Multistate: Yes
Name: US Goods 50' Boxcar
Speed: 85 MPH.
Rel: N/A
Weight: 511 total
Design Year: 1955
Obsolete Year: Removed for now
Capacity and type of cargo: 30 goods or food.
Multistate:Yes
The stats/payloads are not far from what the game gives you. I did not want to make the new cars unbalencing. just a facelift to the game, something more american to play with.
- Attachments
-
- TTX well double stacks and GN boxcar.
- TTXYARD.png (124.56 KiB) Viewed 26087 times
Last edited by Plastikman on 15 Mar 2006 14:33, edited 3 times in total.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Thank you Plastikman . How did you get it so that the containers appear on the wagons depending on how fully loaded the train is with goods?
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- marcf
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the same way its done with the coal/iron ore wagon, theres a bit setting to enable multiple states, and theres 5 sets of sprites for the wagon, empty, half coal, full coal, half ore, full ore; for each angle. the goods wagons plastikman is making would be simpler, as theres only 3 views, empty, half goods, full goods
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- Plastikman
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Yup, You got that right marc. I made the boxcar Multistate also just for $h1t$ and grins. it is not really simpler or harder. ok, maybe it is if you are doing it by hand, I made a script to to build the multistate cars. you try to do all that by hand! I originaly wrote it for testing running gear then migrated it to hoppers and other car types.marc___1 wrote:the same way its done with the coal/iron ore wagon, theres a bit setting to enable multiple states, and theres 5 sets of sprites for the wagon, empty, half coal, full coal, half ore, full ore; for each angle. the goods wagons plastikman is making would be simpler, as theres only 3 views, empty, half goods, full goods
Speaking of Coal Cars, You know i have a UP coal car from the correct era for Loco that would look really nice behind your bigboy in your signature there.... UGH! i want to do steam! would anyone be upset if the running gear didnt work on a steamengine? i have yet to get a way to make working runninggear.
- marcf
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the running gear on the bigboy doesnt work, it would need another 800 odd sprites, and i dont know how to get sprites from differnt parts of the stroke in MSTS2LOCO
i would like to see those coal wagons though
i would like to see those coal wagons though
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- Plastikman
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- marcf
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in vehicle creator (which i assume you're using), graphics tab;
where it has numdir, field 1, field 2 etc
the description of field 2 says that normal trains (not animated) use 1, and steam loco's with animated parts use 4 (im assuming this means 4 frames)
decompile one of the loco's with a tender, i picked baldwin1.dat
look at sprites 016-019, all the same angle with the wheels moved in each frame
so, for the big boy, we would have to make 4 sets of sprites for each animated part.
136 for each part of the stroke, x 4 = 544 sprites
x2 for the second part of it = 1088 sprites
+136 for the tender = 1224 sprites
bring it on
(you draw and ill code )
where it has numdir, field 1, field 2 etc
the description of field 2 says that normal trains (not animated) use 1, and steam loco's with animated parts use 4 (im assuming this means 4 frames)
decompile one of the loco's with a tender, i picked baldwin1.dat
look at sprites 016-019, all the same angle with the wheels moved in each frame
so, for the big boy, we would have to make 4 sets of sprites for each animated part.
136 for each part of the stroke, x 4 = 544 sprites
x2 for the second part of it = 1088 sprites
+136 for the tender = 1224 sprites
bring it on
(you draw and ill code )
<Singaporekid> Hah! I don't get quoted!
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- Plastikman
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- marcf
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but you said you'll draw by handPlastikman wrote:Hell, To see a steam engine with working running gear in Lomo.. I would eagerly take the images by hand. if we only had a way!
we would need some way to move the wheels in the msts model before generating the sprites, for that i have no idea
i havent tried the cargo wagons yet, i think ill do that now
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very nice indeed Great job once again Plastik
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- Illegal_Alien
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The forfather of MSTS2lomo was capable of thatmarc___1 wrote:but you said you'll draw by handPlastikman wrote:Hell, To see a steam engine with working running gear in Lomo.. I would eagerly take the images by hand. if we only had a way!
we would need some way to move the wheels in the msts model before generating the sprites, for that i have no idea
i havent tried the cargo wagons yet, i think ill do that now
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Plastikman
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Does anyone have a copy of this?Illegal_Alien wrote:The forfather of MSTS2lomo was capable of thatmarc___1 wrote:but you said you'll draw by handPlastikman wrote:Hell, To see a steam engine with working running gear in Lomo.. I would eagerly take the images by hand. if we only had a way!
we would need some way to move the wheels in the msts model before generating the sprites, for that i have no idea
i havent tried the cargo wagons yet, i think ill do that now
- marcf
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i've noticed something in MSTS 2 Loco, at least the version im using, when viewing the train, rotate it to 0 or 180 degrees and drag the elevation slider back and forth, the model seems to tilt left/right rather than up/down, this is how the sprites come out of it aswell. i noticed it when i was looking at the container wagons on sloped curves
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- Plastikman
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Yeah, thats a known bug with MSTS2Loco the camera angles are off slightly for the slopes that cause a "leaning effect" that is a lot better then the sandbox effect that the earlier versions had. it is exagerated by taller vehicals it looks like. bummer.marc___1 wrote:i've noticed something in MSTS 2 Loco, at least the version im using, when viewing the train, rotate it to 0 or 180 degrees and drag the elevation slider back and forth, the model seems to tilt left/right rather than up/down, this is how the sprites come out of it aswell. i noticed it when i was looking at the container wagons on sloped curves
- Plastikman
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I have used the boxcar.
The game scale is fine.
please do continue.
The game scale is fine.
please do continue.
Things I've made for Locomotion:
Scenarios: East Anglia | Trans Oceanic | Scotland | Narrow Gauge Nuts
Locomotives: (REL) BR 0-6-0 J94 | (REL) UK Steam Pack
My Flickr
yeah! Please, release some more, what you do is great!
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Unexpected end?
I tried downloading this pack and when it opened in winRar, it said the file was corrupt and ended unexpectedly, could you repost is by chance?
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