OpenGFX+ Trains
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- planetmaker
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OpenGFX+ Trains
Let me show you the newest baby of the OpenGFX+ family, OpenGFX+ Trains.
It's still in its infancy and will still need to grow. What OpenGFX+ Trains offers you are
- a bulk wagon, a flatbed wagon, a covered piece goods wagon, a tank wagon and a refrigerated wagon with dedicated sprites for many cargos
- new livery override for the arctic TurboTrain, so that passenger and mail carriages match the engine
- Full support for ECS, FIRS and PBI industry sets
For the future we plan more specialized cargo support, including more loading stages and special treatment of more engines and trains and possibly adding a few selected additional engines in order to complement the set of available rolling stock over the range of years, especially for the early ones.
Graphics are those from OpenGFX, by molace, DanMacK, Zephyris, Uzurpator and buttercup, additional new ones from molace and DanMacK.
Get it from the usual grocery store
Nightlies are available from the DevZone for those who want to play with the bleeding edge development version.
It's still in its infancy and will still need to grow. What OpenGFX+ Trains offers you are
- a bulk wagon, a flatbed wagon, a covered piece goods wagon, a tank wagon and a refrigerated wagon with dedicated sprites for many cargos
- new livery override for the arctic TurboTrain, so that passenger and mail carriages match the engine
- Full support for ECS, FIRS and PBI industry sets
For the future we plan more specialized cargo support, including more loading stages and special treatment of more engines and trains and possibly adding a few selected additional engines in order to complement the set of available rolling stock over the range of years, especially for the early ones.
Graphics are those from OpenGFX, by molace, DanMacK, Zephyris, Uzurpator and buttercup, additional new ones from molace and DanMacK.
Get it from the usual grocery store
Nightlies are available from the DevZone for those who want to play with the bleeding edge development version.
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- Dresden an der Donau Transport, 18-04-1980.png (172 KiB) Viewed 44757 times
Last edited by planetmaker on 25 Nov 2010 08:32, edited 1 time in total.
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- Tycoon
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Re: OpenGFX+ Trains
Hmm... thumbs up! Would you mind also raising a few wagon capacities? I think they are a bit low, especially for some of the freight cars.
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--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
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- planetmaker
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Re: OpenGFX+ Trains
I don't mind that at all; given the different weight of individual cargos there might indeed be some glitches or unwelcome low capcities and this has not yet been reviewed. Suggestions are very welcome but let us continue that in the development thread
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Re: OpenGFX+ Trains
Nice to see this in action!
Could I suggest some futuristic trains and monorail vehicles so that those railtypes don't immediately go obselete once monorail and then maglev become availble?
Could I suggest some futuristic trains and monorail vehicles so that those railtypes don't immediately go obselete once monorail and then maglev become availble?
Re: OpenGFX+ Trains
I trust tenders for steam locomotives is also on a coming soon? Nice start to the grf, can't wait for more.
- planetmaker
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Re: OpenGFX+ Trains
I guess it won't be the next addition, but definitely an option The overall time frame for the default engines is too small, it needs a few earlier as well as later ones. Graphics contributions will be welcomeZephyris wrote:Could I suggest some futuristic trains and monorail vehicles so that those railtypes don't immediately go obselete once monorail and then maglev become availble?
Yes, there'll be one or more. I'm still a bit undecided how exactly to use them, what effect they'll have as I don't want them as a hard requirement. Currently I'm working on getting one into the game which will add a bit extra power to the steam engines it works with.lawton27 wrote:I trust tenders for steam locomotives is also on a coming soon?
I copied this also to the development discussion thread
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Re: OpenGFX+ Trains
Hello everyone!
I'm using this set with FIRS Industry Replacment 0.5.2. I looking for wagon for lumber, but i didn't found it... Did I miss it or maybe it isn't in this set?
I'm using this set with FIRS Industry Replacment 0.5.2. I looking for wagon for lumber, but i didn't found it... Did I miss it or maybe it isn't in this set?
- planetmaker
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Re: OpenGFX+ Trains
It sadly seems that you didn't miss, it's an oversight on my part. Thanks for reporting it, it will be fixed in the next released version.n0zYk wrote: I'm using this set with FIRS Industry Replacment 0.5.2. I looking for wagon for lumber, but i didn't found it... Did I miss it or maybe it isn't in this set?
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Re: OpenGFX+ Trains
Found another hmm bug? If i bulid coal train with bulk wagons, they are not the same... Two diffrent types I see. I attach the screenshoot
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- planetmaker
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Re: OpenGFX+ Trains
That actually is not a bug but a feature to make for some variety I'm open to suggestions there, this is rather a bit of a play-around and test for this kind of thing and it does not necessarily have to remain that way as it's now using in a 3:1 ration randomly the two coal wagon styles.n0zYk wrote:Found another hmm bug? If i bulid coal train with bulk wagons, they are not the same... Two diffrent types I see. I attach the screenshoot
Maybe I could also make it such that only different trains look different and the single train more uniform... or one look the old, the other the newer one, depending upon the date they were purchased. Or something else... go ahead to make suggestions, if you like.
EDIT:
There's one fundamental thing I do not want to change with this set: Default vehicles shall not be limited beyond what they are capable of in an OpenTTD without NewGRFs, so I'd not like to decrease the cargo capacity of wagons or limit their max speed (at least not for a default choice of parameters; by means of parameters I might enable such things). It would be no problem to a) introduce engines and wagons prior to the default introduction dates (<1920) with other (lower) stats or newer and improved ones for years >2050, though. The wagons are to be unified to about two hand full of refittable wagons, at best to nothing less than with dedicated loading sprites for each cargo, in order accomodate all possible cargos along with all possible newgrf combinations. That is going to be improved especially on the graphical side in the next version; new sprites are already waiting to be coded, but I've been testing a few backend things so far which doesn't immediately show.
What I'm not yet quite sure about whether I shall change the graphical display of wagons over time (different look but same stats) or just provide more (random) variety, and if so depending on what: per wagon? per train? per company? something else or a combination?
It actually might help me make my decision when I know what people will like to see in the field of wagons and how they (should) evolve and behave
Last edited by planetmaker on 12 Nov 2010 08:49, edited 2 times in total.
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Re: OpenGFX+ Trains
Or make more than 2 styles - with just 2 completely different it looks odd.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: OpenGFX+ Trains
I think the issue is just the two styles... So I drew 8 slightly more subtle variants.
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- planetmaker
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Re: OpenGFX+ Trains
Nice! I shall make use of those in the next version
EDIT
EDIT
Fixed in r88 and later. Nightlies are available at the DevZone (compiled at 18:30h CET). Thanks again for that report.n0zYk wrote: I'm using this set with FIRS Industry Replacment 0.5.2. I looking for wagon for lumber, but i didn't found it... Did I miss it or maybe it isn't in this set?
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Re: OpenGFX+ Trains
n0zYk, you are using this set with original ttd baseset, maybe you should guess what OpenGFX implies in the name.
Anyway, isn't it as bad as someone could think? Maybe "someone" should make a recode of the ttd baseset with optimized offsets like OpenGFX.
Greets
Ammler
Anyway, isn't it as bad as someone could think? Maybe "someone" should make a recode of the ttd baseset with optimized offsets like OpenGFX.
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
- planetmaker
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Re: OpenGFX+ Trains
Very nice wagons But now... how do I use all that variety, what behaviour and use is desired? I moved this development discussion to the developement thread.Zephyris wrote:I think the issue is just the two styles... So I drew 8 slightly more subtle variants.
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- luk3Z
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Re: OpenGFX+ Trains
What is the main difference between OpenGFX & OpenGFX+ Trains & OpenGFX+ Trees ?
Which GFX is newer/better ?
BTW - do I need all 3 GFX packs to play ?
Which GFX is newer/better ?
BTW - do I need all 3 GFX packs to play ?
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
- planetmaker
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Re: OpenGFX+ Trains
OpenGFX is a base set. You need one base set to be able to start OpenTTD at all
OpenGFX+ Trains, OpenGFX+ Trees, OpengFX+ RV, OpenGFX+ Airports are all NewGRFs which add things to the game. The intention of the OpenGFX+ series is to extend the game in a manner which matches the graphics style found in the OpenGFX base set and add cautiously some improvements both in graphics as well as some behaviour without modifying the general behaviour of vehicles, buildings and industries.
OpenGFX+ Trains, OpenGFX+ Trees, OpengFX+ RV, OpenGFX+ Airports are all NewGRFs which add things to the game. The intention of the OpenGFX+ series is to extend the game in a manner which matches the graphics style found in the OpenGFX base set and add cautiously some improvements both in graphics as well as some behaviour without modifying the general behaviour of vehicles, buildings and industries.
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- luk3Z
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Re: OpenGFX+ Trains
Thanks, I found it finally http://dev.openttdcoop.org/projects/ogfxplus but it was hard to findplanetmaker wrote:OpenGFX is a base set. You need one base set to be able to start OpenTTD at all
OpenGFX+ Trains, OpenGFX+ Trees, OpengFX+ RV, OpenGFX+ Airports are all NewGRFs which add things to the game. The intention of the OpenGFX+ series is to extend the game in a manner which matches the graphics style found in the OpenGFX base set and add cautiously some improvements both in graphics as well as some behaviour without modifying the general behaviour of vehicles, buildings and industries.
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
Re: OpenGFX+ Trains
http://bundles.openttdcoop.org/ogfx-tra ... es/LATEST/ -is it possible to add the link to first post? And why grf is zipped, not tared?
EDIT: O+ is working with US set!
EDIT: O+ is working with US set!
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- planetmaker
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Re: OpenGFX+ Trains
Good point, link to nightly downloads added to first posting.Kogut wrote:http://bundles.openttdcoop.org/ogfx-tra ... es/LATEST/ -is it possible to add the link to first post? And why grf is zipped, not tared?
EDIT: O+ is working with US set!
Sure enough this set works with others. I can't test nor make sure it works graphically with _every_ other set, but I have no plans to put deliberate obstacles into the path to have this working together with other sets. Combinatory trains are of course at the user's own risk
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